Overseer

''You have only one blow to kill Overseer. Once Overseer gets Fury, no one can stop him. He kills everybody around and runs back home - to hell. - ''Ancient Tome

Type: Special Enemy Initiative: 1,6
 * In order to receive the gift of the Overseer, you have to kill him, usually in the first hit, after which he will join you;
 * If you fail to take him out in the first hit he will get extremely strong and virtually unkillable (this becomes important for Academy); you will be able to get another try next time you reach that overseer's floor.

Drops: Nothing

Abilities: The first time a floor's Overseer is defeated, they will become available under the Overseers tab to perform administrative actions as detailed below. Each time you defeat that floor's Overseer in the future, you gain an Overseer Worker. Each Overseer Worker grants a 0.5% production boost to Food, Wood, and Metal. This boost has additive stacking, so 200 Overseer Workers grants a 100% production increase for basic resources.
 * Fury X: Increases attack and health of the unit by X times. Resets armor to zero.
 * Dispel all: Removes all active spells from all heroes
 * Disability all: Removes all abilities from all heroes
 * Furious X
 * Tome bonus: None

Storage Overseer – ''Build granary, storage and forge when they are filled up to specified percent. Will get a new ability at Cave 27.'' Well Overseer – Build Well when we can afford it up to specified quantity. Housing Overseer – Build all housing structures up to specified quantity. Arsenal Overseer – Automatically buy equipment and abilities up to specified quantity (0 - unlimited). Workers Overseer – Assigns workers equally between resource production, leave unoccupied specified amount of workers. Mana Overseer – Build all mana structures up to specified quantity Gold & Gems Overseer – Build foundries and workshops, hire gold miners and jewelers up til specified amount per facility
 * Floor 13, 96 HP, 13 Armor
 * Storage Overseer's new ability allows you to Save a specified percentage of the storage capacity of either ALL resources, or any given single resource. Gold and Gems do not have a storage capacity, so if they are Saved they will not be used at all. Other resources will be used when the purchase leaves at least the specified percentage remaining in storage.
 * Floor 18, 166 HP, 66 Armor
 * Floor 23, 296 HP, 96 Armor
 * Floor 28, 466 HP, 166 Armor
 * Floor 33, 666 HP, 366 Armor
 * Assigns workers evenly distributed between Food, Wood, and Metal. Does not assign workers to any other resource. Will leave unoccupied the specified number, minimum of five, as well as any remaining workers after assigning an equal amount to all three resources (meaning zero, one, or two extras).
 * Floor 37, 1666 HP, 1066 Armor
 * Buildings that are considered Mana Structures by this Overseer are Altar, Temple, and Sanctuary. Does not build Mana Lab or Collector.
 * Floor 59, 666k HP, 66k Armor

Furnace Overseer - ''Trying to build while it is in range. Stops other overseers if Hold is on.'' Spell Overseer - ''Ensured that one X is ready. Cast one X every fight. Works in Caves ( range is freely setable). X is any of the spells.''
 * Note: Always strikes first, Dispels active spells, Disables hero abilities. You have a split second to apply a stack of rages to whichever character is first. Because abilities are Disabled, you gain no benefit from Critic Hit and Pierce Armor for this fight. One frequently used strategy is to let Connor die and rage up Robin.
 * Floor 128, 6T HP
 * Floor 131