Note: All abilities have a maximum level of 12.
Warrior
Name | Floor | Info | Ability | Ability effect per level |
---|---|---|---|---|
Sword | 4 | +2% to attack | Fencing | 3% double attack |
Breastplate | 8 | +3% to health | Blunting | 1% less enemy attack on getting hit |
Shield | 12 | +3% to armor | Counter | 3% counter attack |
Dagger | 21 | +5% to critical damage | Crushing | 3% critical chance |
Archer
Name | Floor | Info | Ability | Ability effect per level |
---|---|---|---|---|
Bow | 4 | +4% to attack | Revenge | 5% more damage per dead ally |
Light Armor | 9 | +2% to health | Brotherhood | 2% more damage per ally alive |
Brigandine | 13 | +2% to armor | Ranging | 2% more damage per wound |
Arrow | 18 | +2% to pierce damage | Sniping | 1% pierce chance |
Cleric
Name | Floor | Info | Ability | Ability effect per level |
---|---|---|---|---|
Staff | 7 | +3% to attack | Protect | 2% chance to cast protection |
Mantle | 10 | +3% to health | Dodge | 2% chance to dodge |
Jacket | 13 | +2% to armor | Stun | 2% chance to stun |
Amulet | 24 | +1% to healing | Agility | 1 less initiative |
Dark Equipment
Name | Floor | Info |
---|---|---|
Absorber | 45 | +0.01% to health per each worker |
Dark Orb | 90, 110 | +1% to attack of all heroes per every attack
Resets on death of squad |
Archsword | 150 | +6% to experience gains |