Cave Heroes Wikia
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Battle Spells[]

Name Floor Info
Cure 6 Recovers health
Protection 14 Protects each hero from 1 attack
Corrosion 24 Reduces enemy armor
Rage 34 Increases attack of all heroes
Resurrection 41 Resurrects 1 hero

Relics[]

Name Floor Info Ingredient
Skull Pot Icon
Skull Pot
16 Decreases the production time of battle spells by 2% (compound). Feather
Demons Chest Icon
Demon's Chest
19 Produce 1 gold/second Claw
Endless Necklace Icon
Endless Necklace
22 Produce 0.1 gems/second Horn
Wellspring Icon
Wellspring
26 Produce 0.2 mana/second Tooth
Scourge Icon
Scourge
32 +100% to food, wood and metal production Sting
Grindstone Icon
Grindstone
37 +10 attack to Warrior, +25 attack to Archer and +15 attack to Cleric Skull
Rotten Shield Icon
Rotten Shield
44 +30 armor to Warrior, +15 armor to Archer and +15 armor to Cleric Fragment
Gorgon's Eye 50 Gives a chance to stun an enemy in every turn -
Incisor 95 +1% chance to cause wound to enemy in every attack Clot
Scroll Of Refinement 110 Reduces perk cost multiplier by 6% Heart
Spirit Of Rampage 116

(Requires Rune Key)

+66% (compound) attack until next dark ritual Spike

Other Spells[]

Name Unlock Criteria Info
Teleport 25 The teleport spell allows you to travel through the caves much faster. Only works past 25. Upgrade on ~133 so that it works on 1-25.
Skip Devastator After first Devastator Archmages can create a powerful spell that will send the Devastator on a false trail. Check the box to cast spell automatically. Costs 16% (not sure about amount) of your current runs Dark Mana.
Defiance Complete Defiance I & II rewards Increases the characteristics of heroes and spells in accordance with completed challenges. Number of casts = total challenge level / 100 rounded up.

Golden Upgrades[]

Name Lvl Cost Info
Gold Skull Pot Icon
Skull Pot
3 ? Add one Spell Factory
9 18 Feathers

12 Spikes

Add one more Spell Factory
13 36 Feathers

18 Spikes

Increase the capacity of the Spell Factory by 2 mages.
?
Gold Demons Chest Icon
Demon's Chest
3 3 Claws

6 Spikes

+2% to Gold Mining Scroll
6 9 Claws

12 Spikes

-5% to Cost Multiplier of Gold Miners
9 16 Claws

18 Spikes

+4% to Gold Mining Scroll
13 36 Claws

26 Spikes

6% of Overseers Bonus Applies to Gold Production
Gold Endless Necklace Icon
Endless Necklace
3 3 Horns

6 Spikes

+2% to Jewellery Scroll
6 9 Horns

12 Spikes

-5% to Cost Multiplier of Jewellers
9 16 Horns

18 Spikes

+4% to Jewellery Scroll
13 36 Horns

26 Spikes

6% of Overseers Bonus Applies to Gem Production
Gold Wellspring Icon
Wellspring
3 3 Teeth

6 Spikes

Reduce the Mana Cost of Battle and All Spells by 6%
6 9 Teeth

12 Spikes

Reduce the Mana Cost of Battle and All Spells by 13% (compound)
9 16 Teeth

18 Spikes

Increase the Bonus of Assistant by 50%
13 36 Teeth

30 Spikes

Each level of Relics (except Gorgon's Eye) increases mana production by 2% (compound)
Gold Scourge Icon
Scourge
3 3 Stings

6 Spikes

Adds 2 Initial Corrseponding Scrolls for Food, Wood and Metal
6 9 Stings

12 Spikes

Corresponding Scroll for Food, Wood and Metal have 6% Chance to Convert to Expert Scroll
9 16 Stings

18 Spikes

+1% to All Expert Scroll Bonus
13 66 Stings

30 Spikes

+30% to the Bonus of All Trainers
Gold Grindstone Icon
Grindstone
3 3 Skulls

6 Spikes

+1 to Maximum Level of Fencing, Revenge and Protect Abilities
6 9 Skulls

12 Spikes

+1 to Maximum Level of Fencing, Revenge and Protect Abilities
9 16 Skulls

18 Spikes

+1 to Maximum Level of Fencing, Revenge and Protect Abilities
13 24 Skulls

24 Spikes

+30% to Dark Equipment Bonus
Gold Rotten Shield Icon
Rotten Shield
3 3 Fragments

6 Spikes

+1 to Maximum Level of Crushing, Sniping and Agility Abilities
6 9 Fragments

12 Spikes

+1 to Maximum Level of Crushing, Sniping and Agility Abilities
9 16 Fragments

18 Spikes

+1 to Maximum Level of Crushing, Sniping and Agility Abilities
13 24 Fragments

24 Spikes

Gives a 6% Chance to Survive a Usual Fatal Blow When Hero Has More than 50% Health
Incisor 6 3 Clots

6 Spikes

All Enemies Have 1 Wound Applied by Default (Except Archdemons, Applied from the Next Cave)
12 6 Clots

12 Spikes

Gives a 6% Chance to Deal Double Wounds
18 12 Clots

18 Spikes

+4 to Default Wounds (Except Archdemons, Applied from the Next Cave)
24 24 Clots

24 Spikes

+13% to Double Wounds Chance
30 48 Clots

30 Spikes

Ancient Tome Additionally Acts to Regular Enemies as to the Bosses with 0.6% of Power
Spirit Of Rampage 2 13 Spikes +1 to Maximum Level of Ranging When Spirit Of Rampage Having 2+ Levels. +0.2% Chance to get Spike From Any Boss (permanent)
6 29 Spikes +1 to Maximum Level of Ranging when Spirit Of Rampage Having 6+ levels. +0.4% Chance to get Spike From Any Boss (permanent)
10 66 Spikes Increases the bonus of Spirit Of Rampage to 99% Permanently. +0.8% Chance to get Spike From Any Boss (permanent)
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