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Battle Spells Edit

Name Floor Info
Cure 6 Recovers health
Protection 14 Protects each hero from 1 attack
Corrosion 24 Reduces enemy armor
Rage 34 Increases attack of all heroes
Resurrection 41 Resurrects 1 hero

Relics Edit

Name Floor Info Ingredient
Skull Pot 16 Decreases the production time of battle spells by 2% (compound). Feather
Demon's Chest 19 Produce 1 gold/second Claw
Endless Necklace 22 Produce 0.1 gems/second Horn
Wellspring 26 Produce 0.2 mana/second Tooth
Scourge 32 +100% to food, wood and metal production Sting
Grindstone 37 +10 attack to Warrior, +25 attack to Archer and +15 attack to Cleric Skull
Rotten Shield 44 +30 armor to Warrior, +15 armor to Archer and +15 armor to Cleric Fragment
Gorgon's Eye 50 Gives a chance to stun an enemy in every turn -
Incisor 95 +1% chance to cause wound to enemy in every attack Clot
Scroll Of Refinement 110 Reduces perk cost multiplier by 6% Heart
Spirit Of Rampage 116

(Requires Rune Key)

+66% (compound) attack until next dark ritual Spike

Other Spells Edit

Name Unlock Criteria Info
Teleport 25 The teleport spell allows you to travel through the caves much faster. Only works past 25. Upgrade on ~133 so that it works on 1-25.
Skip Devastator After first Devastator Archmages can create a powerful spell that will send the Devastator on a false trail. Check the box to cast spell automatically. Costs 16% (not sure about amount) of your current runs Dark Mana.
Defiance Complete Defiance I & II rewards Increases the characteristics of heroes and spells in accordance with completed challenges. Number of casts = total challenge level / 100 rounded up.

Golden Upgrades Edit

Name Lvl Cost Info
Skull Pot 3 ? Add one Spell Factory
9 18 Feathers

12 Spikes

Add one more Spell Factory
13 36 Feathers

18 Spikes

Increase the capacity of the Spell Factory by 2 mages.
?
Demon's Chest 3 3 Claws

6 Spikes

+2% to Gold Mining Scroll
6 9 Claws

12 Spikes

-5% to Cost Multiplier of Gold Miners
9 16 Claws

18 Spikes

+4% to Gold Mining Scroll
13 36 Claws

26 Spikes

6% of Overseers Bonus Applies to Gold Production
Endless Necklace 3 3 Horns

6 Spikes

+2% to Jewellery Scroll
6 9 Horns

12 Spikes

-5% to Cost Multiplier of Jewellers
9 16 Horns

18 Spikes

+4% to Jewellery Scroll
13 36 Horns

26 Spikes

6% of Overseers Bonus Applies to Gem Production
Wellspring 3 3 Teeth

6 Spikes

Reduce the Mana Cost of Battle and All Spells by 6%
6 9 Teeth

12 Spikes

Reduce the Mana Cost of Battle and All Spells by 13% (compound)
9 16 Teeth

18 Spikes

Increase the Bonus of Assistant by 50%
13 36 Teeth

30 Spikes

Each level of Relics (except Gorgon's Eye) increases mana production by 2% (compound)
Scourge 3 3 Stings

6 Spikes

Adds 2 Initial Corrseponding Scrolls for Food, Wood and Metal
6 9 Stings

12 Spikes

Corresponding Scroll for Food, Wood and Metal have 6% Chance to Convert to Expert Scroll
9 16 Stings

18 Spikes

+1% to All Expert Scroll Bonus
13 66 Stings

30 Spikes

+30% to the Bonus of All Trainers
Grindstone 3 3 Skulls

6 Spikes

+1 to Maximum Level of Fencing, Revenge and Protect Abilities
6 9 Skulls

12 Spikes

+1 to Maximum Level of Fencing, Revenge and Protect Abilities
9 16 Skulls

18 Spikes

+1 to Maximum Level of Fencing, Revenge and Protect Abilities
13 24 Skulls

24 Spikes

+30% to Dark Equipment Bonus
Rotten Shield 3 3 Fragments

6 Spikes

+1 to Maximum Level of Crushing, Sniping and Agility Abilities
6 9 Fragments

12 Spikes

+1 to Maximum Level of Crushing, Sniping and Agility Abilities
9 16 Fragments

18 Spikes

+1 to Maximum Level of Crushing, Sniping and Agility Abilities
13 24 Fragments

24 Spikes

Gives a 6% Chance to Survive a Usual Fatal Blow When Hero Has More than 50% Health
Incisor 6 3 Clots

6 Spikes

All Enemies Have 1 Wound Applied by Default (Except Archdemons, Applied from the Next Cave)
12 6 Clots

12 Spikes

Gives a 6% Chance to Deal Double Wounds
18 12 Clots

18 Spikes

+4 to Default Wounds (Except Archdemons, Applied from the Next Cave)
24 24 Clots

24 Spikes

+13% to Double Wounds Chance
30 48 Clots

30 Spikes

Ancient Tome Additionally Acts to Regular Enemies as to the Bosses with 0.6% of Power
Spirit Of Rampage 2 13 Spikes +1 to Maximum Level of Ranging When Spirit Of Rampage Having 2+ Levels. +0.2% Chance to get Spike From Any Boss (permanent)
6 29 Spikes +1 to Maximum Level of Ranging when Spirit Of Rampage Having 6+ levels. +0.4% Chance to get Spike From Any Boss (permanent)
10 66 Spikes Increases the bonus of Spirit Of Rampage to 99% Permanently. +0.8% Chance to get Spike From Any Boss (permanent)
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