Battle Spells[]
Name | Floor | Info |
---|---|---|
Cure | 6 | Recovers health |
Protection | 14 | Protects each hero from 1 attack |
Corrosion | 24 | Reduces enemy armor |
Rage | 34 | Increases attack of all heroes |
Resurrection | 41 | Resurrects 1 hero |
Relics[]
Name | Floor | Info | Ingredient |
---|---|---|---|
16 | Decreases the production time of battle spells by 2% (compound). | Feather | |
19 | Produce 1 gold/second | Claw | |
22 | Produce 0.1 gems/second | Horn | |
26 | Produce 0.2 mana/second | Tooth | |
32 | +100% to food, wood and metal production | Sting | |
37 | +10 attack to Warrior, +25 attack to Archer and +15 attack to Cleric | Skull | |
44 | +30 armor to Warrior, +15 armor to Archer and +15 armor to Cleric | Fragment | |
Gorgon's Eye | 50 | Gives a chance to stun an enemy in every turn | - |
Incisor | 95 | +1% chance to cause wound to enemy in every attack | Clot |
Scroll Of Refinement | 110 | Reduces perk cost multiplier by 6% | Heart |
Spirit Of Rampage | 116
(Requires Rune Key) |
+66% (compound) attack until next dark ritual | Spike |
Other Spells[]
Name | Unlock Criteria | Info |
---|---|---|
Teleport | 25 | The teleport spell allows you to travel through the caves much faster. Only works past 25. Upgrade on ~133 so that it works on 1-25. |
Skip Devastator | After first Devastator | Archmages can create a powerful spell that will send the Devastator on a false trail. Check the box to cast spell automatically. Costs 16% (not sure about amount) of your current runs Dark Mana. |
Defiance | Complete Defiance I & II rewards | Increases the characteristics of heroes and spells in accordance with completed challenges. Number of casts = total challenge level / 100 rounded up. |
Golden Upgrades[]
Name | Lvl | Cost | Info |
---|---|---|---|
3 | ? | Add one Spell Factory | |
9 | 18 Feathers
12 Spikes |
Add one more Spell Factory | |
13 | 36 Feathers
18 Spikes |
Increase the capacity of the Spell Factory by 2 mages. | |
? | |||
3 | 3 Claws
6 Spikes |
+2% to Gold Mining Scroll | |
6 | 9 Claws
12 Spikes |
-5% to Cost Multiplier of Gold Miners | |
9 | 16 Claws
18 Spikes |
+4% to Gold Mining Scroll | |
13 | 36 Claws
26 Spikes |
6% of Overseers Bonus Applies to Gold Production | |
3 | 3 Horns
6 Spikes |
+2% to Jewellery Scroll | |
6 | 9 Horns
12 Spikes |
-5% to Cost Multiplier of Jewellers | |
9 | 16 Horns
18 Spikes |
+4% to Jewellery Scroll | |
13 | 36 Horns
26 Spikes |
6% of Overseers Bonus Applies to Gem Production | |
3 | 3 Teeth
6 Spikes |
Reduce the Mana Cost of Battle and All Spells by 6% | |
6 | 9 Teeth
12 Spikes |
Reduce the Mana Cost of Battle and All Spells by 13% (compound) | |
9 | 16 Teeth
18 Spikes |
Increase the Bonus of Assistant by 50% | |
13 | 36 Teeth
30 Spikes |
Each level of Relics (except Gorgon's Eye) increases mana production by 2% (compound) | |
3 | 3 Stings
6 Spikes |
Adds 2 Initial Corrseponding Scrolls for Food, Wood and Metal | |
6 | 9 Stings
12 Spikes |
Corresponding Scroll for Food, Wood and Metal have 6% Chance to Convert to Expert Scroll | |
9 | 16 Stings
18 Spikes |
+1% to All Expert Scroll Bonus | |
13 | 66 Stings
30 Spikes |
+30% to the Bonus of All Trainers | |
3 | 3 Skulls
6 Spikes |
+1 to Maximum Level of Fencing, Revenge and Protect Abilities | |
6 | 9 Skulls
12 Spikes |
+1 to Maximum Level of Fencing, Revenge and Protect Abilities | |
9 | 16 Skulls
18 Spikes |
+1 to Maximum Level of Fencing, Revenge and Protect Abilities | |
13 | 24 Skulls
24 Spikes |
+30% to Dark Equipment Bonus | |
3 | 3 Fragments
6 Spikes |
+1 to Maximum Level of Crushing, Sniping and Agility Abilities | |
6 | 9 Fragments
12 Spikes |
+1 to Maximum Level of Crushing, Sniping and Agility Abilities | |
9 | 16 Fragments
18 Spikes |
+1 to Maximum Level of Crushing, Sniping and Agility Abilities | |
13 | 24 Fragments
24 Spikes |
Gives a 6% Chance to Survive a Usual Fatal Blow When Hero Has More than 50% Health | |
Incisor | 6 | 3 Clots
6 Spikes |
All Enemies Have 1 Wound Applied by Default (Except Archdemons, Applied from the Next Cave) |
12 | 6 Clots
12 Spikes |
Gives a 6% Chance to Deal Double Wounds | |
18 | 12 Clots
18 Spikes |
+4 to Default Wounds (Except Archdemons, Applied from the Next Cave) | |
24 | 24 Clots
24 Spikes |
+13% to Double Wounds Chance | |
30 | 48 Clots
30 Spikes |
Ancient Tome Additionally Acts to Regular Enemies as to the Bosses with 0.6% of Power | |
Spirit Of Rampage | 2 | 13 Spikes | +1 to Maximum Level of Ranging When Spirit Of Rampage Having 2+ Levels. +0.2% Chance to get Spike From Any Boss (permanent) |
6 | 29 Spikes | +1 to Maximum Level of Ranging when Spirit Of Rampage Having 6+ levels. +0.4% Chance to get Spike From Any Boss (permanent) | |
10 | 66 Spikes | Increases the bonus of Spirit Of Rampage to 99% Permanently. +0.8% Chance to get Spike From Any Boss (permanent) |